Upstream has released updates that appears to apply and compile correctly
Paper Changes:
91459fe5 Fix piston physics inconsistency (fix tnt dupers) (#3544)
8c41ac1c Fix missing chunks due to integer overflow (#3527)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
cffe4c07 Scheduling an async task timer creates a non-repeating task (#3543)
e224f0bd Fix issues with SIGTERM not shutting down gracefully - Fixes#3062
c7112d06 Ensure chunk gen tasks return to main thread before completing futures
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
a4f066cc Fix method profiler inbalance introduced in a2a9ffe (#3132)
c65dcad3 Don't delay chunk unloads during entity ticking
bc17ce69 Delay unsafe actions until after entity ticking is done - Fixes#3114
5553e6b3 Disable Sync Events firing Async errors during shutdown
e12c51d9 Use better variable for isStopping() API
586ee2bb Remove patch for MC-111480, fixed in 1.14
09a94215 Remove streams from Mob AI System
bb5c294e Fix Disabling Asynchronous Chunks
089d8356 Implement Chunk Priority / Urgency System for World Gen
fce69af7 Use dedicated thread for main thread blocking chunk loads
588b62e4 Add tick times API and /mspt command (#3102)
11de41c7 Add API MinecraftServer#isStopping (#3129)
942ff3c2 My patches are under MIT (#3130)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ab74bb45 Speed up processing of chunk loads and generation
f5dd491f Increase Light Queue Size
9ab69348 Don't load chunks when attempting to unload a chunk
38c62622 Improve Optimize Memory use logic to make iterator safer and fix bad plugins like P2
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
d33ba160 Fix incorrect keyword use on visibleChunksClone
2f343015 Updated Upstream (Bukkit/CraftBukkit)
a65831bd Optimize PlayerChunkMap memory use for visibleChunks