Upstream has released updates that appears to apply and compile correctly
Paper Changes:
bfc807c2 Improve spawn loading and debug output for waiting on a chunk (#2595)
826b4762 Remove debug logging for incremental saves (#2600)
d39916c7 Add more timings to chunk provider tick (#2549)
43ec79a3 Add server oversleep to timings (#2509)
1d2a5915 Check if there are workers before trying to notify them (#2593)
89eb8902 [CI-SKIP] Rebuild patches
27fca92f Drop Optimize-GameRules-to-use-LinkedHashMap (#2594)
e4e80f8a Updated Upstream (Bukkit)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
21faf822 Implement optional per player mobspawning (#2171)
88722ec8 Prevent consuming the wrong itemstack (#2477)
294e3046 Async chunk api/io/loading (#2308)
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
c6987e1a Peek the unload queue for chunk generation checks (#2332)
4ac69cec Bring task execution into server tick timings (#2357)
edce5384 Amend PlayerInteractAtEntityEvent javadoc for ArmorStands (#2309)
8ecd4337 Set spawning entity for fireworks spawned by a crossbow (#2358)