Upstream has released updates that appears to apply and compile correctly
Paper Changes:
f29c7ebd Improve async login (#3189)
9fd36824 Fix Citizens Player NPC tracking issue - Fixes#3186
0e72de1c Fix Player Tracking issue during join process.
f26362af Load Spawn Chunks Asynchronously and Spiral Out
54f762e2 Load Chunks for Login Asynchronously
f2d1b6e5 Clean up duplicate PlayerInitialSpawnEvent
c2d022d7 Fix Longstanding Broken behavior of PlayerJoinEvent
d0a348b9 Broadcast join messages to console
1ef687a4 Don't crash if player is attempted to be removed from untracked chunk.
c11668ac Make sure the chunk conversion task is executed immediately
26fb7cc3 Fix Chunk Post Processing deadlock risk
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
ffecc4e2 Revert "Optimize entity list iteration requiring entities be in"
0a4286cc Prevent Fire from loading chunks
07915ea1 Add Player Client Options API (#2883)
bc48a317 Optimize entity list iteration requiring entities be in loaded chunks
88092fef Optimize ChunkProviderServer's chunk level checking helper methods
01e8ce8d Forced Watchdog Crash support and Improve Async Shutdown
fdb8fe78 Be less strict with vanilla teleport command limits
Upstream has released updates that appears to apply and compile correctly
Paper Changes:
23ee0a8a Fix issue with 0,0 chunks causing crash
bc8fafb2 Updated Upstream (CraftBukkit/Spigot)
ebbca5ce Drowned is a RangedEntity (fixes API for Drowned to support Ranged)
83b03eee Don't move existing players to world spawn
3b3e38fd Fix issue with loading chunk during ticking chunks issue
78431dca Update test server startup script