From bc6361e47b89f6a225b13b5c2dfb44d1f2f7968f Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sat, 13 Jul 2019 18:50:05 -0500 Subject: [PATCH] Prevent zombies spawning reinforcements in unloaded chunks --- src/main/java/net/minecraft/server/EntityZombie.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/net/minecraft/server/EntityZombie.java b/src/main/java/net/minecraft/server/EntityZombie.java index 9dfddd980b..32144bf92d 100644 --- a/src/main/java/net/minecraft/server/EntityZombie.java +++ b/src/main/java/net/minecraft/server/EntityZombie.java @@ -296,6 +296,7 @@ public class EntityZombie extends EntityMonster { int j1 = j + MathHelper.nextInt(this.random, 7, 40) * MathHelper.nextInt(this.random, -1, 1); int k1 = k + MathHelper.nextInt(this.random, 7, 40) * MathHelper.nextInt(this.random, -1, 1); BlockPosition blockposition = new BlockPosition(i1, j1 - 1, k1); + if (!world.isLoaded(blockposition)) continue; // Purpur if (this.world.getType(blockposition).a((IBlockAccess) this.world, blockposition, (Entity) entityzombie) && this.world.getLightLevel(new BlockPosition(i1, j1, k1)) < 10) { entityzombie.setPosition((double) i1, (double) j1, (double) k1); -- 2.20.1