From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Mon, 8 Mar 2021 16:46:54 -0500 Subject: [PATCH] Config to ignore nearby mobs when sleeping diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java index 2bae88b7b53d38f41808fe0177cd78a9e2bb1ce9..b8f9678ac9207e099a485c7d5c98f5766f32bd29 100644 --- a/src/main/java/net/minecraft/server/level/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java @@ -1464,7 +1464,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { return entitymonster.f((EntityHuman) this); }); - if (!list.isEmpty()) { + if (!this.world.purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur return Either.left(EntityHuman.EnumBedResult.NOT_SAFE); } } diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java index 129fef2e4da94bcd80153379a7246590e4ea9cdd..eaaaf9e5490095cd70ca892fa927017e6ea9de9d 100644 --- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java +++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java @@ -328,6 +328,7 @@ public class PurpurWorldConfig { public int raidCooldownSeconds = 0; public int animalBreedingCooldownSeconds = 0; public boolean creativeOnePunch = false; + public boolean playerSleepNearMonsters = false; private void miscGameplayMechanicsSettings() { useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending); alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative); @@ -347,6 +348,7 @@ public class PurpurWorldConfig { raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds); animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds); creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); + playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); } public boolean catSpawning;