From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: DoctaEnkoda Date: Mon, 17 May 2021 02:40:13 +0200 Subject: [PATCH] Add config change multiplier critical damage value diff --git a/net/minecraft/world/entity/player/Player.java b/net/minecraft/world/entity/player/Player.java index fc0e571b62a9bd40df2d3d066cf374e12004a6d8..bc3c67e8f70890831a0bb1799a3b7c10852b1273 100644 --- a/net/minecraft/world/entity/player/Player.java +++ b/net/minecraft/world/entity/player/Player.java @@ -1309,7 +1309,7 @@ public abstract class Player extends LivingEntity { flag2 = flag2 && !this.level().paperConfig().entities.behavior.disablePlayerCrits; // Paper - Toggleable player crits if (flag2) { damagesource = damagesource.critical(true); // Paper start - critical damage API - f *= 1.5F; + f *= this.level().purpurConfig.playerCriticalDamageMultiplier; // Purpur } float f3 = f + f1; diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index fb10c66da40ba5e4d0eb5b567d177bbcb2c0fd4c..b5712c7aa0de07736c7e6ae0686ed36ed3629235 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -367,6 +367,7 @@ public class PurpurWorldConfig { public boolean creativeOnePunch = false; public boolean playerSleepNearMonsters = false; public boolean playersSkipNight = true; + public double playerCriticalDamageMultiplier = 1.5D; private void playerSettings() { if (PurpurConfig.version < 19) { boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer); @@ -386,6 +387,7 @@ public class PurpurWorldConfig { creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight); + playerCriticalDamageMultiplier = getDouble("gameplay-mechanics.player.critical-damage-multiplier", playerCriticalDamageMultiplier); } public boolean silkTouchEnabled = false;