From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Ben Kerllenevich Date: Thu, 18 Mar 2021 06:22:40 -0400 Subject: [PATCH] Config for skipping night diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index ce843a15043fb8bb40d96351ee00f0440d0a53d4..e8e5704937350cc65ae24980c56a3a898debd4f2 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -661,7 +661,7 @@ public class ServerLevel extends Level implements WorldGenLevel, ca.spottedleaf. int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE); long j; - if (this.sleepStatus.areEnoughSleeping(i) && this.sleepStatus.areEnoughDeepSleeping(i, this.players)) { + if (this.purpurConfig.playersSkipNight && this.sleepStatus.areEnoughSleeping(i) && this.sleepStatus.areEnoughDeepSleeping(i, this.players)) { // CraftBukkit start j = this.levelData.getDayTime() + 24000L; TimeSkipEvent event = new TimeSkipEvent(this.getWorld(), TimeSkipEvent.SkipReason.NIGHT_SKIP, (j - j % 24000L) - this.getDayTime()); diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index 949c3acc1d77492e0f04d03a88d5e93be10ee61e..a983ef20da54ddb7cd9206c923e4ea3d810e5cac 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -340,6 +340,7 @@ public class PurpurWorldConfig { public boolean totemOfUndyingWorksInInventory = false; public boolean creativeOnePunch = false; public boolean playerSleepNearMonsters = false; + public boolean playersSkipNight = true; private void playerSettings() { if (PurpurConfig.version < 19) { boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer); @@ -357,6 +358,7 @@ public class PurpurWorldConfig { totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory); creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); + playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight); } public boolean silkTouchEnabled = false;