From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nitricspace Date: Wed, 23 Sep 2020 22:14:38 +0100 Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers when lagging diff --git a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java index 177143c9764e82981423879ed35625edd25d3ebf..da638f9745aceebe4f2ca90823308c6879c75ae7 100644 --- a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java +++ b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java @@ -211,5 +211,7 @@ public interface VanillaGoal extends Goal { GoalKey ORBIT_CRYSTAL_GOAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal_goal")); GoalKey HAS_RIDER = GoalKey.of(Mob.class, NamespacedKey.minecraft("has_rider")); GoalKey HORSE_HAS_RIDER = GoalKey.of(AbstractHorse.class, NamespacedKey.minecraft("horse_has_rider")); + GoalKey DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager")); + GoalKey ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager")); // Purpur end }