From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Wed, 4 Nov 2020 13:12:50 -0600 Subject: [PATCH] Arrows should not reset despawn counter This prevents keeping arrows alive indefinitely (such as when the block the arrow is stuck in gets removed, like a piston head going up/down) diff --git a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java index 3ee404effe339a5742926255da6a9c41d1bc9367..6f0a306449844dc50426202262219d0e952459cc 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java +++ b/src/main/java/net/minecraft/world/entity/projectile/EntityArrow.java @@ -283,7 +283,7 @@ public abstract class EntityArrow extends IProjectile { Vec3D vec3d = this.getMot(); this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F))); - this.despawnCounter = 0; + // this.despawnCounter = 0; // Purpur - do not reset despawn counter } @Override