From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Mon, 8 Mar 2021 16:46:54 -0500 Subject: [PATCH] Config to ignore nearby mobs when sleeping diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 6e9d011dd855a5fcb9fb603751a1dff434db7fe0..9ce5a27dabb59104d35e7dffb9950b2dfd98611e 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1300,7 +1300,7 @@ public class ServerPlayer extends Player { return entitymonster.isPreventingPlayerRest((Player) this); }); - if (!list.isEmpty()) { + if (!this.level.purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur return Either.left(Player.BedSleepingProblem.NOT_SAFE); } } diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java index 53a9ee123387c0ce33d49c3ebcc366088a61fb2f..5d3b592ea596717101f791222ca2520e0dd4cf06 100644 --- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java +++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java @@ -309,6 +309,7 @@ public class PurpurWorldConfig { public boolean totemOfUndyingWorksInInventory = false; public boolean playerFixStuckPortal = false; public boolean creativeOnePunch = false; + public boolean playerSleepNearMonsters = false; private void playerSettings() { idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick); idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities); @@ -323,6 +324,7 @@ public class PurpurWorldConfig { totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory); playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal); creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); + playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); } public int snowballDamage = -1;