From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Mariell Hoversholm Date: Sat, 9 Jan 2021 22:22:59 +0100 Subject: [PATCH] Movement options for armor stands This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 95fecfaaffe6c7b6a46490518917285ea8551c05..bfd8eb90479bdb1cad6343c04995788b31b3e05c 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -1870,7 +1870,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { return this.isInWater() || flag; } - void updateInWaterStateAndDoWaterCurrentPushing() { + public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public Entity entity = this.getVehicle(); if (entity instanceof Boat) { diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java index 3238e9e8bfff4dc33247d8bf29d408f262e4172e..aa2b21c2f96b096499cf9d8e077a0aed1ea6f654 100644 --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java @@ -99,10 +99,12 @@ public class ArmorStand extends LivingEntity { private boolean noTickPoseDirty = false; private boolean noTickEquipmentDirty = false; // Paper end + public boolean canMovementTick = true; // Purpur public ArmorStand(EntityType type, Level world) { super(type, world); if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - armour stand ticking + if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur this.handItems = NonNullList.withSize(2, ItemStack.EMPTY); this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY); this.headPose = ArmorStand.DEFAULT_HEAD_POSE; @@ -1025,4 +1027,18 @@ public class ArmorStand extends LivingEntity { } // Paper end // Paper end + + // Purpur start + @Override + public void updateInWaterStateAndDoWaterCurrentPushing() { + if (this.level().purpurConfig.armorstandWaterMovement && + (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock))) + super.updateInWaterStateAndDoWaterCurrentPushing(); + } + + @Override + public void aiStep() { + if (this.canMovementTick && this.canMove) super.aiStep(); + } + // Purpur end } diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index a27a2fb4d9643ed0d2cb4bbad8c09052978e123c..4352f37b8568c7e9ce8cce66c2a1b36d6d9f8520 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -99,10 +99,16 @@ public class PurpurWorldConfig { public float armorstandStepHeight = 0.0F; public boolean armorstandSetNameVisible = true; public boolean armorstandFixNametags = false; + public boolean armorstandMovement = true; + public boolean armorstandWaterMovement = true; + public boolean armorstandWaterFence = true; private void armorstandSettings() { armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight); armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible); armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags); + armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement); + armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement); + armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence); } public boolean arrowMovementResetsDespawnCounter = true;