From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Mariell Hoversholm Date: Sat, 9 Jan 2021 22:22:59 +0100 Subject: [PATCH] Movement options for armour stands This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java index 6450d218274d2df201368466a501fdf34743df2b..6841e140e8c03f6520da536da57ae0618635ebfd 100644 --- a/src/main/java/net/minecraft/server/Entity.java +++ b/src/main/java/net/minecraft/server/Entity.java @@ -1360,7 +1360,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke return this.isInWater() || flag; } - void aL() { + void aL() { // Purpur - diff on change; this is `updateInWaterStateAndDoWaterCurrentPushing()V` if (this.getVehicle() instanceof EntityBoat) { this.inWater = false; } else if (this.a((Tag) TagsFluid.WATER, 0.014D)) { diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java index 759a8f95038778aead2f33a65a2d8f2d6b26a765..74fda434ed7beb6612f46ed75fdccad59f394b60 100644 --- a/src/main/java/net/minecraft/server/EntityArmorStand.java +++ b/src/main/java/net/minecraft/server/EntityArmorStand.java @@ -52,10 +52,12 @@ public class EntityArmorStand extends EntityLiving { private boolean noTickPoseDirty = false; private boolean noTickEquipmentDirty = false; // Paper end + public boolean canMovementTick = true; // Purpur public EntityArmorStand(EntityTypes entitytypes, World world) { super(entitytypes, world); if (world != null) this.canTick = world.paperConfig.armorStandTick; // Paper - armour stand ticking + if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur this.handItems = NonNullList.a(2, ItemStack.b); this.armorItems = NonNullList.a(4, ItemStack.b); this.headPose = EntityArmorStand.bj; @@ -897,4 +899,18 @@ public class EntityArmorStand extends EntityLiving { return true; } // Paper end + + // Purpur start + @Override + void aL() { + if (this.world.purpurConfig.armorstandWaterMovement && + (this.world.purpurConfig.armorstandWaterFence || !(world.getType(getBlockLocation().down()).getBlock() instanceof BlockFence))) + super.aL(); + } + + @Override + public void movementTick() { + if (this.canMovementTick && this.canMove) super.movementTick(); + } + // Purpur end } diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java index e248681fc8d1c91077e2135a70347bf4c5282686..a494a9e15456cf684c62957e8563ef06627695f9 100644 --- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java +++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java @@ -111,10 +111,16 @@ public class PurpurWorldConfig { public boolean armorstandSetNameVisible = false; public boolean armorstandFixNametags = false; public float armorstandStepHeight = 0.0F; + public boolean armorstandMovement = true; + public boolean armorstandWaterMovement = true; + public boolean armorstandWaterFence = true; private void armorstandSettings() { armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible); armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags); armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight); + armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement); + armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement); + armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence); } public boolean controllableMinecarts = false;