From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Wed, 4 Nov 2020 13:12:50 -0600 Subject: [PATCH] Arrows should not reset despawn counter This prevents keeping arrows alive indefinitely (such as when the block the arrow is stuck in gets removed, like a piston head going up/down) diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java index 74529a297540ea9c69952d88fe3bb5a13816dcef..2e11286e2baffa66bea9570b0377478cd45fac1e 100644 --- a/src/main/java/net/minecraft/server/EntityArrow.java +++ b/src/main/java/net/minecraft/server/EntityArrow.java @@ -245,7 +245,7 @@ public abstract class EntityArrow extends IProjectile { Vec3D vec3d = this.getMot(); this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F))); - this.despawnCounter = 0; + // this.despawnCounter = 0; // Purpur - do not reset despawn counter } @Override