From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Wed, 3 Jul 2019 23:58:31 -0500 Subject: [PATCH] Disable loot drops on death by cramming diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java index bdbe89f21408c46a3ab1f6d8a58d93c94e50975f..c577fd1f3e89ee5749c5dc952c0b9a722098bac4 100644 --- a/src/main/java/net/minecraft/world/entity/LivingEntity.java +++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java @@ -1711,10 +1711,12 @@ public abstract class LivingEntity extends Entity { this.dropEquipment(); // CraftBukkit - from below if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) { + if (!(source == DamageSource.CRAMMING && level.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur this.dropFromLootTable(source, flag); this.clearEquipmentSlots = false; // Paper this.dropCustomDeathLoot(source, i, flag); this.clearEquipmentSlots = true; // Paper + } // Purpur } // CraftBukkit start - Call death event // Paper start - call advancement triggers with correct entity equipment org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops, () -> { diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index f7c261eb407aa1c5f7cf72d02605254910ca0272..6125cc91382db970ea1c708a76c7320835eb3a77 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -215,6 +215,11 @@ public class PurpurWorldConfig { }); } + public boolean disableDropsOnCrammingDeath = false; + private void miscGameplayMechanicsSettings() { + disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath); + } + public boolean farmlandGetsMoistFromBelow = false; private void farmlandSettings() { farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);