From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nitricspace Date: Wed, 23 Sep 2020 22:14:38 +0100 Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers when lagging diff --git a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java index ed8edd7fe6e88141a1b4cbb0bf4d17ebb1bbf554..e86034d886a763907145be32eb33718726cf4b79 100644 --- a/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java +++ b/src/main/java/com/destroystokyo/paper/entity/ai/VanillaGoal.java @@ -201,6 +201,8 @@ public interface VanillaGoal extends Goal { GoalKey HORSE_HAS_RIDER = GoalKey.of(AbstractHorse.class, NamespacedKey.minecraft("horse_has_rider")); GoalKey FIND_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("find_crystal")); GoalKey ORBIT_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal")); + GoalKey DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager")); + GoalKey ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager")); // Purpur end /**