From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Mariell Hoversholm Date: Sat, 9 Jan 2021 22:22:59 +0100 Subject: [PATCH] Movement options for armor stands This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 692b4afe8616dac52f687baee86cbbd2af6763ec..7d7b1e21ad22831630cb825abcb75b1d69da5e14 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -2040,7 +2040,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess return this.isInWater() || flag; } - void updateInWaterStateAndDoWaterCurrentPushing() { + public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public Entity entity = this.getVehicle(); if (entity instanceof AbstractBoat abstractboat) { diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java index 12ff824ffa81ea45f76337ec2b6d80b01047b698..c954cb3255145e18e8ab1e5a1b0267b879bbd1f3 100644 --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java @@ -114,10 +114,12 @@ public class ArmorStand extends LivingEntity { private boolean noTickPoseDirty = false; private boolean noTickEquipmentDirty = false; // Paper end - Allow ArmorStands not to tick + public boolean canMovementTick = true; // Purpur public ArmorStand(EntityType type, Level world) { super(type, world); if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - Allow ArmorStands not to tick + if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur this.handItems = NonNullList.withSize(2, ItemStack.EMPTY); this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY); this.headPose = ArmorStand.DEFAULT_HEAD_POSE; @@ -1015,4 +1017,18 @@ public class ArmorStand extends LivingEntity { } } // Paper end + + // Purpur start + @Override + public void updateInWaterStateAndDoWaterCurrentPushing() { + if (this.level().purpurConfig.armorstandWaterMovement && + (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock))) + super.updateInWaterStateAndDoWaterCurrentPushing(); + } + + @Override + public void aiStep() { + if (this.canMovementTick && this.canMove) super.aiStep(); + } + // Purpur end } diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index 3739561c633627ba3fe80f89bce84a243705f4bc..86b27b11f178be0cc05842ccb3ffe4ef14196855 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -100,10 +100,16 @@ public class PurpurWorldConfig { public float armorstandStepHeight = 0.0F; public boolean armorstandSetNameVisible = false; public boolean armorstandFixNametags = false; + public boolean armorstandMovement = true; + public boolean armorstandWaterMovement = true; + public boolean armorstandWaterFence = true; private void armorstandSettings() { armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight); armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible); armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags); + armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement); + armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement); + armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence); } public boolean arrowMovementResetsDespawnCounter = true;