From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: nitricspace Date: Wed, 23 Sep 2020 22:14:38 +0100 Subject: [PATCH] Add option to disable zombie aggressiveness towards villagers when lagging diff --git a/com/destroystokyo/paper/entity/ai/VanillaGoal.java b/com/destroystokyo/paper/entity/ai/VanillaGoal.java index b3a1325786fffb1a585b3911c75c03d184e8a848..31c4d5da936f88e68c67c6e464b94563a47a0f34 100644 --- a/com/destroystokyo/paper/entity/ai/VanillaGoal.java +++ b/com/destroystokyo/paper/entity/ai/VanillaGoal.java @@ -448,6 +448,8 @@ public interface VanillaGoal extends Goal { GoalKey LLAMA_HAS_RIDER = GoalKey.of(Llama.class, NamespacedKey.minecraft("llama_has_rider")); GoalKey FIND_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("find_crystal")); GoalKey ORBIT_CRYSTAL = GoalKey.of(Phantom.class, NamespacedKey.minecraft("orbit_crystal")); + GoalKey DROWNED_ATTACK_VILLAGER = GoalKey.of(Drowned.class, NamespacedKey.minecraft("drowned_attack_villager")); + GoalKey ZOMBIE_ATTACK_VILLAGER = GoalKey.of(Zombie.class, NamespacedKey.minecraft("zombie_attack_villager")); // Purpur end /**