From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sun, 6 Oct 2019 12:46:35 -0500 Subject: [PATCH] Add option to set armorstand step height diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index aa1e2c05c65391b5fbfce203c5095afd50682874..f8db28b15e551fc0e0c7f37c355237685c637529 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -337,7 +337,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S public double xOld; public double yOld; public double zOld; - private float maxUpStep; + public float maxUpStep; // Purpur - private -> public public boolean noPhysics; public final RandomSource random; public int tickCount; diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java index eadcebd7845ee716e33c0ac0544502da1a6c5941..8cb248a185d880bf82ea4746341fe3db5dc89459 100644 --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java @@ -678,6 +678,7 @@ public class ArmorStand extends LivingEntity { @Override public void tick() { + maxUpStep = level().purpurConfig.armorstandStepHeight; // Paper start - Allow ArmorStands not to tick if (!this.canTick) { if (this.noTickPoseDirty) { diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index 4cd6d9309ed81956d59063fe4d229c6f930922ed..6649787fc15ca06ec2d4e7ac7b0ff061c4d4de82 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -90,6 +90,11 @@ public class PurpurWorldConfig { return value.isEmpty() ? fallback : value; } + public float armorstandStepHeight = 0.0F; + private void armorstandSettings() { + armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight); + } + public boolean idleTimeoutKick = true; public boolean idleTimeoutTickNearbyEntities = true; public boolean idleTimeoutCountAsSleeping = false;