From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Mon, 8 Mar 2021 16:46:54 -0500 Subject: [PATCH] Config to ignore nearby mobs when sleeping diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index 2bc946e62099ab3020d38a304a6b686ccf7a39af..79f4ea221b791e605a7865de111c64a86ddd11ef 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1789,7 +1789,7 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple return entitymonster.isPreventingPlayerRest(this.serverLevel(), this); }); - if (!list.isEmpty()) { + if (!this.level().purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur return Either.left(net.minecraft.world.entity.player.Player.BedSleepingProblem.NOT_SAFE); } } diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index e196d391b4c1a02211f221ef10dda9df05c5ab5c..aa089685179635e74cc4033b5335c1e79fab08a2 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -349,6 +349,7 @@ public class PurpurWorldConfig { public boolean totemOfUndyingWorksInInventory = false; public boolean playerFixStuckPortal = false; public boolean creativeOnePunch = false; + public boolean playerSleepNearMonsters = false; private void playerSettings() { if (PurpurConfig.version < 19) { boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer); @@ -366,6 +367,7 @@ public class PurpurWorldConfig { totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory); playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal); creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); + playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); } public boolean silkTouchEnabled = false;