From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Mon, 8 Mar 2021 16:46:54 -0500 Subject: [PATCH] Config to ignore nearby mobs when sleeping diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java index ea9523fc977ec4a96bf113c33d0f9643f0cf7419..9e2c11fb728af209207627331c0acc98314ca125 100644 --- a/src/main/java/net/minecraft/server/level/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java @@ -1441,7 +1441,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { return entitymonster.f((EntityHuman) this); }); - if (!list.isEmpty()) { + if (!this.world.purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur return Either.left(EntityHuman.EnumBedResult.NOT_SAFE); } } diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java index ecbf06ad3c649f1175ac0885591ed6f1190c737a..feff8cc3a8e38c67f06e08a593b51e99c4d8381f 100644 --- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java +++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java @@ -317,6 +317,7 @@ public class PurpurWorldConfig { public int raidCooldownSeconds = 0; public int animalBreedingCooldownSeconds = 0; public boolean creativeOnePunch = false; + public boolean playerSleepNearMonsters = false; private void miscGameplayMechanicsSettings() { useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending); alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative); @@ -335,6 +336,7 @@ public class PurpurWorldConfig { raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds); animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds); creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); + playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); } public boolean catSpawning;