- [x] make Sniffer ridable - [x] give Sniffer entity attributes config - [x] fix ridables around water - [x] test player ridable underwater - [ ] OPTIONAL: custom damage type instead of magic for scissors & stone cutter patch - [x] flip the boolean in the "display names from item forms of entities to entities" patch to keep feature parity with vanilla - [x] uncomment if conditions when including Pufferfish - [x] entity attributes patch - [x] re-implement options for camel - [x] re-implement options for donkey - [x] re-implement options for horse - [x] re-implement options for llama - [x] re-implement options for mule - [x] re-implement options for skeleton horse - [x] re-implement options for trader llama - [x] re-implement options for zombie horse ### once above is complete: - [ ] make announcement about changes - flipped defaults ("persistent-droppable-entity-display-names", "set-name-visible-when-placing-with-custom-name") - must disable `ridable-settings.use-dismounts-underwater-tag` for `RidableInWater` options to work, updated default values to reflect `DISMOUNTS_UNDERWATER` tag. - `gameplay-mechanics.player.ridable-in-water` completely ignores `DISMOUNTS_UNDERWATER` tag since you can't ride players in vanilla minecraft.