From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sun, 22 Aug 2021 14:45:14 -0500 Subject: [PATCH] Fix sinking boats diff --git a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java index 0f6e577e47a3b1ce5a356801b6192d1d306d19c2..24c8e3eedcc95a6d12477fb6a5150976d2f5e533 100644 --- a/src/main/java/net/minecraft/world/entity/vehicle/Boat.java +++ b/src/main/java/net/minecraft/world/entity/vehicle/Boat.java @@ -695,7 +695,10 @@ public class Boat extends Entity { this.invFriction = 0.05F; if (this.oldStatus == Boat.Status.IN_AIR && this.status != Boat.Status.IN_AIR && this.status != Boat.Status.ON_LAND) { this.waterLevel = this.getY(1.0D); - this.setDeltaMovement(this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D).add(0.0, ((double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D) - this.getY(), 0.0)); // Paper + // Purpur start - boats should not sink + this.setPos(this.getX(), (double) (this.getWaterLevelAbove() - this.getBbHeight()) + 0.101D, this.getZ()); + this.setDeltaMovement(this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D)); + // Purpur end this.lastYd = 0.0D; this.status = Boat.Status.IN_WATER; } else {