From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Mon, 8 Mar 2021 16:46:54 -0500 Subject: [PATCH] Config to ignore nearby mobs when sleeping diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java index bc5d5a2a48cfc6b4257d1cc3ac73d8ec5300721d..c217c773d014e1bda00ac14e90824d5bb636ecc4 100644 --- a/src/main/java/net/minecraft/server/level/ServerPlayer.java +++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java @@ -1341,7 +1341,7 @@ public class ServerPlayer extends Player { return entitymonster.isPreventingPlayerRest(this); }); - if (!list.isEmpty()) { + if (!this.level.purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur return Either.left(Player.BedSleepingProblem.NOT_SAFE); } } diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index d10ec237ccebcfb72502c5f3b84f2a4ecac07ee8..f244f917b35b80f0801fecf08753da63a99443f0 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -348,6 +348,7 @@ public class PurpurWorldConfig { public boolean totemOfUndyingWorksInInventory = false; public boolean playerFixStuckPortal = false; public boolean creativeOnePunch = false; + public boolean playerSleepNearMonsters = false; private void playerSettings() { if (PurpurConfig.version < 19) { boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer); @@ -367,6 +368,7 @@ public class PurpurWorldConfig { totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory); playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal); creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); + playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); } private static boolean projectileDespawnRateSettingsMigrated = false;