From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Nahuel Date: Sat, 9 Jan 2021 15:36:59 +0100 Subject: [PATCH] Add StructureGenerateEvent This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . Co-authored-by: Mariell Hoversholm diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java index e2b7da265e9616ac47e6be72cc6e6d2c75cfec44..1ba06b5835dbf57168444c92a5317bd32a86bdff 100644 --- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java +++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java @@ -446,7 +446,14 @@ public abstract class ChunkGenerator implements BiomeManager.NoiseBiomeSource { if (structuresettingsfeature != null) { StructureStart structurestart = structureAccessor.getStartForFeature(sectionposition, StructureFeature.STRONGHOLD, chunk); - + // Purpur start + if (new net.pl3x.purpur.event.world.StructureGenerateEvent( + accessor.getWorld().getWorld(), + org.bukkit.StructureType.getStructureTypes().get(feature.feature.getFeatureName().toLowerCase()), + chunkcoordintpair.x, + chunkcoordintpair.z + ).callEvent()) + // Purpur end if (structurestart == null || !structurestart.isValid()) { StructureStart structurestart1 = StructureFeatures.STRONGHOLD.generate(registryManager, this, this.biomeSource, structureManager, worldSeed, chunkcoordintpair, ChunkGenerator.fetchReferences(structureAccessor, chunk, sectionposition, StructureFeature.STRONGHOLD), structuresettingsfeature, chunk, ChunkGenerator::validStrongholdBiome);