From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: 12emin34 Date: Tue, 31 Aug 2021 16:48:29 +0200 Subject: [PATCH] Option for beds to explode on villager sleep diff --git a/src/main/java/net/minecraft/world/entity/npc/Villager.java b/src/main/java/net/minecraft/world/entity/npc/Villager.java index 9688755b7d5e8125d411404ea23a06f38c6a7a0c..5b058a8c4ecb7a8b8f5600d761b6df234c35f574 100644 --- a/src/main/java/net/minecraft/world/entity/npc/Villager.java +++ b/src/main/java/net/minecraft/world/entity/npc/Villager.java @@ -1161,6 +1161,12 @@ public class Villager extends AbstractVillager implements ReputationEventHandler @Override public void startSleeping(BlockPos pos) { + // Purpur start + if (level.purpurConfig.bedExplodeOnVillagerSleep && this.level.getBlockState(pos).getBlock() instanceof net.minecraft.world.level.block.BedBlock) { + this.level.explode(null, DamageSource.explosion(this), null, (double) pos.getX() + 0.5D, (double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, (float) this.level.purpurConfig.bedExplosionPower, this.level.purpurConfig.bedExplosionFire, this.level.purpurConfig.bedExplosionEffect); + return; + } + // Purpur end super.startSleeping(pos); this.brain.setMemory(MemoryModuleType.LAST_SLEPT, this.level.getGameTime()); // CraftBukkit - decompile error this.brain.eraseMemory(MemoryModuleType.WALK_TARGET); diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index fc98b35e0fe719ebb181977b48f29730a922c4c8..b555f538284b1b66a090e6682f78d38e666af743 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -701,11 +701,13 @@ public class PurpurWorldConfig { } public boolean bedExplode = true; + public boolean bedExplodeOnVillagerSleep = false; public double bedExplosionPower = 5.0D; public boolean bedExplosionFire = true; public Explosion.BlockInteraction bedExplosionEffect = Explosion.BlockInteraction.DESTROY; private void bedSettings() { bedExplode = getBoolean("blocks.bed.explode", bedExplode); + bedExplodeOnVillagerSleep = getBoolean("blocks.bed.explode-on-villager-sleep", bedExplodeOnVillagerSleep); bedExplosionPower = getDouble("blocks.bed.explosion-power", bedExplosionPower); bedExplosionFire = getBoolean("blocks.bed.explosion-fire", bedExplosionFire); try {