From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: DoctaEnkoda Date: Mon, 17 May 2021 02:40:13 +0200 Subject: [PATCH] Add config change multiplier critical damage value diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java index b416c8606ef53aa49458bb6f36689068bc9b54cc..d9fe4f09e48f67fd4b79528a38fcaef9b94269d8 100644 --- a/src/main/java/net/minecraft/world/entity/player/Player.java +++ b/src/main/java/net/minecraft/world/entity/player/Player.java @@ -1314,7 +1314,7 @@ public abstract class Player extends LivingEntity { flag2 = flag2 && !level.paperConfig().entities.behavior.disablePlayerCrits; // Paper flag2 = flag2 && !this.isSprinting(); if (flag2) { - f *= 1.5F; + f *= this.level.purpurConfig.playerCriticalDamageMultiplier; // Purpur } f += f1; diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index f4e4298c6a9b1e7de684f9c2aa7934420ad8cd27..ab248e6442862d136c853d8053f15709e0f05dc3 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -367,6 +367,7 @@ public class PurpurWorldConfig { public boolean creativeOnePunch = false; public boolean playerSleepNearMonsters = false; public boolean playersSkipNight = true; + public double playerCriticalDamageMultiplier = 1.5D; private void playerSettings() { if (PurpurConfig.version < 19) { boolean oldVal = getBoolean("gameplay-mechanics.player.idle-timeout.mods-target", idleTimeoutTargetPlayer); @@ -388,6 +389,7 @@ public class PurpurWorldConfig { creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch); playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters); playersSkipNight = getBoolean("gameplay-mechanics.player.can-skip-night", playersSkipNight); + playerCriticalDamageMultiplier = getDouble("gameplay-mechanics.player.critical-damage-multiplier", playerCriticalDamageMultiplier); } private static boolean projectileDespawnRateSettingsMigrated = false;