From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Encode42 Date: Tue, 23 Mar 2021 22:42:20 -0400 Subject: [PATCH] Config to show Armor Stand arms on spawn diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java index ea3cad6c9cc561b225cd41f04bd204c99ecd66ec..ad1ec2578fa428baa6b172c44b6c17e52daa5792 100644 --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java @@ -116,6 +116,7 @@ public class ArmorStand extends LivingEntity { this.rightArmPose = ArmorStand.DEFAULT_RIGHT_ARM_POSE; this.leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE; this.rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE; + this.setShowArms(world != null && world.purpurConfig.armorstandPlaceWithArms); // Purpur } public ArmorStand(Level world, double x, double y, double z) { diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index f11fabfe8861b5c602093b4ce051c6aa15796041..2eab0c6ab2a74e141f1e5e6062a2c66f72d35389 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -103,6 +103,7 @@ public class PurpurWorldConfig { public boolean armorstandMovement = true; public boolean armorstandWaterMovement = true; public boolean armorstandWaterFence = true; + public boolean armorstandPlaceWithArms = false; private void armorstandSettings() { armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight); armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible); @@ -110,6 +111,7 @@ public class PurpurWorldConfig { armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement); armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement); armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence); + armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms); } public boolean arrowMovementResetsDespawnCounter = true;