From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Sun, 6 Oct 2019 12:46:35 -0500 Subject: [PATCH] Add option to set armorstand step height diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 8b9efc0477f1d97414d12282bd9d10a7d2ec83a8..51e612378e837d3c30d50c870b565b30a772d5a0 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -334,7 +334,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource { public double xOld; public double yOld; public double zOld; - private float maxUpStep; + public float maxUpStep; // Purpur - private -> public public boolean noPhysics; public final RandomSource random; public int tickCount; diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java index 9dcf28bdcb5770a191e62353a60c953731671283..43e562d740b628d5abf961312ea5ce7a23e8ac56 100644 --- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java +++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java @@ -690,6 +690,7 @@ public class ArmorStand extends LivingEntity { @Override public void tick() { + maxUpStep = level().purpurConfig.armorstandStepHeight; // Paper start if (!this.canTick) { if (this.noTickPoseDirty) { diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java index c208253d9afcdaa18fdb1f020d3d385556190203..5875b0e956a91ddb89adfdcb97418cc1d72a1ddf 100644 --- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java +++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java @@ -90,6 +90,11 @@ public class PurpurWorldConfig { return value.isEmpty() ? fallback : value; } + public float armorstandStepHeight = 0.0F; + private void armorstandSettings() { + armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight); + } + public boolean idleTimeoutKick = true; public boolean idleTimeoutTickNearbyEntities = true; public boolean idleTimeoutCountAsSleeping = false;