From b715fcf66527bc32f71d60aa545cab9bcc62a72e Mon Sep 17 00:00:00 2001 From: William Blake Galbreath Date: Wed, 4 Nov 2020 13:12:50 -0600 Subject: [PATCH] Arrows should not reset despawn counter This prevents keeping arrows alive indefinitely (such as when the block the arrow is stuck in gets removed, like a piston head going up/down) diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java index 7f89b269e37e1046a64c62e1db2a37e6aa4cd54c..5ec8c9484de64b956ec31b578a2a337340d70339 100644 --- a/src/main/java/net/minecraft/server/EntityArrow.java +++ b/src/main/java/net/minecraft/server/EntityArrow.java @@ -243,7 +243,7 @@ public abstract class EntityArrow extends IProjectile { Vec3D vec3d = this.getMot(); this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F))); - this.despawnCounter = 0; + // this.despawnCounter = 0; // Purpur - do not reset despawn counter } @Override