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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@9cab01e [ci skip] Update Gradle wrapper to 7.4 PaperMC/Paper@cdb893b Add mid-tick task execution to block ticking PaperMC/Paper@854f3d3 Put world into worldlist before initing the world PaperMC/Paper@db81163 Execute mid tick tasks during tile entity ticking PaperMC/Paper@501834e Fix custom inventory holders (#6199) PaperMC/Paper@04a337a Add some missing deprecations to the adventure patch (#7500) PaperMC/Paper@b6dad9c Fix desync on teleporting entity on first tick (#7183) PaperMC/Paper@2a55e35 Option to have default CustomSpawners in custom worlds (#7493) PaperMC/Paper@bfa50ad Custom Potion Mixes (#6744)
38 lines
1.2 KiB
Diff
38 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 2 May 2020 20:55:31 -0500
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Subject: [PATCH] Player invulnerabilities
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index c7ccccd264286433548931aa4e92fb71b4f371d8..4854aa5e9eafc340ef99b5b64cd351a9f0542748 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -2699,5 +2699,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Reset the idle timer back to 0
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*/
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void resetIdleTimer();
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+
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+ /**
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+ * Check if player is invulnerable from recently spawning or accepting a resource pack
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+ *
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+ * @return True if invulnerable
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+ */
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+ boolean isSpawnInvulnerable();
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+
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+ /**
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+ * Get invulnerable ticks remaining
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+ *
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+ * @return Invulnerable ticks
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+ */
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+ int getSpawnInvulnerableTicks();
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+
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+ /**
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+ * Set invulnerable ticks remaining
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+ *
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+ * @param invulnerableTicks Invulnerable ticks remaining
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+ */
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+ void setSpawnInvulnerableTicks(int invulnerableTicks);
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// Purpur end
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}
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