Files
Purpur/patches/api/0013-LivingEntity-safeFallDistance.patch
granny 0090323edb Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@7569191 Send disguised chat for vanished players
PaperMC/Paper@96fd31b Fix chunk sending when the computed time overflows (#8833)
PaperMC/Paper@39aef52 Fix `Tick::addTo`/`::between` causing SOE (#8824)
PaperMC/Paper@0c3311c Add Entity Body Yaw API (#8822)
PaperMC/Paper@0c9ace8 Add AntiXray layered obfuscation mode (#8799)
PaperMC/Paper@5eca964 [ci skip] Rebuild patches
2023-02-09 17:55:16 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 5 May 2019 12:58:19 -0500
Subject: [PATCH] LivingEntity safeFallDistance
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 1da1c293ac8a13d22743c26d35624155bfa73a16..df181fc97e56fcde382235cb1262d65b9bb9ff85 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1142,4 +1142,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setBodyYaw(float bodyYaw);
// Paper end
+
+ // Purpur start
+ /**
+ * Gets the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @return Safe fall distance
+ */
+ float getSafeFallDistance();
+
+ /**
+ * Set the distance (in blocks) this entity can safely fall without taking damage
+ *
+ * @param safeFallDistance Safe fall distance
+ */
+ void setSafeFallDistance(float safeFallDistance);
+ // Purpur end
}