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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@990be16 Iterate over entity array copy for entity scheduler PaperMC/Paper@3f6c4b0 Add event for player editing sign (#9300) PaperMC/Paper@7103f81 Only tick item frames if players can see it (#9377) PaperMC/Paper@cf0f013 Avoid duplicate death event call for armorstands (#9223) PaperMC/Paper@8582999 Deprecate duplicate chat completion methods (#9401) PaperMC/Paper@e4b40dd Fix entity selectors while spectating (#9402) PaperMC/Paper@82cd69f [ci skip] Update Repo style and change project url in README (#9407) PaperMC/Paper@2c9c5e4 Fix replenishable container entities save/load existing contents (#9417) PaperMC/Paper@437e8da Improve command function perm level checks (#9411) PaperMC/Paper@225c950 Hotfix double entity removal making entity scheduler retire call PaperMC/Paper@fead63e Add option to disable NoteBlock and Tripwire updates (#9368) Pufferfish Changes: pufferfish-gg/Pufferfish@50f3124 Updated Upstream (Paper) pufferfish-gg/Pufferfish@5673490 Add option to suppress null ID disconnections in logs pufferfish-gg/Pufferfish@1e911fb Fix issue with that last patch
38 lines
1.2 KiB
Diff
38 lines
1.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 2 May 2020 20:55:31 -0500
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Subject: [PATCH] Player invulnerabilities
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index c78517538d9ec1706f90e25fc20af06bc9b2679a..4a0b01b068a32e00d1244bfabde202330218b237 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -3148,5 +3148,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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* Reset the idle timer back to 0
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*/
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void resetIdleTimer();
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+
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+ /**
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+ * Check if player is invulnerable from recently spawning or accepting a resource pack
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+ *
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+ * @return True if invulnerable
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+ */
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+ boolean isSpawnInvulnerable();
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+
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+ /**
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+ * Get invulnerable ticks remaining
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+ *
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+ * @return Invulnerable ticks
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+ */
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+ int getSpawnInvulnerableTicks();
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+
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+ /**
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+ * Set invulnerable ticks remaining
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+ *
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+ * @param invulnerableTicks Invulnerable ticks remaining
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+ */
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+ void setSpawnInvulnerableTicks(int invulnerableTicks);
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// Purpur end
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}
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