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Upstream has released updates that appear to apply and compile correctly Paper Changes: 3db3aaf39 [Auto] Updated Upstream (CraftBukkit) c953e51dd [Auto] Updated Upstream (CraftBukkit/Spigot) dc529c7a9 Fix PlayerEditBookEvent (#5463) 3fea87edb [Auto] Updated Upstream (CraftBukkit) a111b1365 Send post ChatEvent messages as MessageType.CHAT d15161114 [Auto] Updated Upstream (Spigot) e8889e96a [Auto] Updated Upstream (CraftBukkit) 3bc888ba6 [Auto] Updated Upstream (CraftBukkit) 211f8e041 Prevent light queue overfill when no players are online Airplane Changes: 3ed988c05 Use AIR library for configuration parsing
32 lines
1.7 KiB
Diff
32 lines
1.7 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <Blake.Galbreath@GMail.com>
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Date: Fri, 6 Mar 2020 13:37:26 -0600
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Subject: [PATCH] Fix the dead lagging the server
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index c8071e2909c03bd8eafb92fbf8fd8701642df1f9..7c9fc120d2b58ca969b8a0ff9619e96f4f34b1c4 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -1631,6 +1631,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, ne
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this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
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this.lastYaw = this.yaw;
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this.lastPitch = this.pitch;
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+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX()) >> 4, (int) Math.floor(this.locZ()) >> 4); // CraftBukkit // Paper // Purpur
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}
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public void f(double d0, double d1, double d2) {
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diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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index f338c3fc638d76eb6850573517c6123584bc7e04..7d1b5c992521ae1dae94d3e658d73491387e1d98 100644
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--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
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+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
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@@ -2597,7 +2597,7 @@ public abstract class EntityLiving extends Entity {
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}
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}
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- this.movementTick();
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+ if (!dead) this.movementTick(); // Purpur
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double d0 = this.locX() - this.lastX;
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double d1 = this.locZ() - this.lastZ;
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float f = (float) (d0 * d0 + d1 * d1);
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