Files
Purpur/patches/server/0061-Fix-the-dead-lagging-the-server.patch
William Blake Galbreath 9d49a318f7 Updated Upstream (Paper)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
826e09f3 Light improvements
e3e1191a Preserve initial velocity of spawned entities - Fixes #4292
bd648dfb Optimize some methods for inlining
9efe0710 Only consider chunks Loaded if at BORDER status
298c9022 Updated Upstream (Bukkit/CraftBukkit/Spigot)
d9467169 [Auto] Updated Upstream (CraftBukkit)
d802a50a Extend block drop capture to capture all items added to the world (Fixes #4307)
2020-09-20 09:57:51 -05:00

32 lines
1.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index c50655631..e4be94d78 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1500,6 +1500,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX()) >> 4, (int) Math.floor(this.locZ()) >> 4); // CraftBukkit // Paper // Purpur
}
public void f(double d0, double d1, double d2) {
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 75005b00d..3193e7172 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2478,7 +2478,7 @@ public abstract class EntityLiving extends Entity {
}
}
- this.movementTick();
+ if (!dead) this.movementTick(); // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);