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Upstream has released updates that appear to apply and compile correctly Paper Changes:26c37d99d5create random seeds for features using SecureRandom589bf2f1bfUpgrade gson to 2.8.8 (Closes #6370)0a6103597bGet entity default attributes (#6449)40057019e0Correctly inflate villager activation bounding box (#6798)e5f9241d15Left handed API (#6775)40ee63496cAdd advancement display API (#6175)9d570042edAdd ItemFactory#getMonsterEgg API (#6772)55ca459515rename method to getSpawnEggbb397ba74cAdd critical damage API (#6275)f47aeafe00Add Horse Animation API (#5599)7a0886180fAT & Mapping fixes (#6809)5553432644docs: Update gradle instructions for Java 16 (#6811) [ci skip]a1f49e4c60Fix command suggestion leak (#6592)9472d38f3cFix method name for Critical damage (#6813)
32 lines
1.1 KiB
Diff
32 lines
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: William Blake Galbreath <blake.galbreath@gmail.com>
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Date: Sun, 5 May 2019 12:58:19 -0500
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Subject: [PATCH] LivingEntity safeFallDistance
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diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
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index 31353bd20404a8c2acf6bf0df524dc3cae324272..e532430b7444cef4e383b3afb637cc6060d8686a 100644
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--- a/src/main/java/org/bukkit/entity/LivingEntity.java
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+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
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@@ -910,4 +910,20 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
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*/
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void setHurtDirection(float hurtDirection);
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// Paper end
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+
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+ // Purpur start
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+ /**
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+ * Gets the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @return Safe fall distance
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+ */
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+ float getSafeFallDistance();
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+
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+ /**
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+ * Set the distance (in blocks) this entity can safely fall without taking damage
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+ *
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+ * @param safeFallDistance Safe fall distance
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+ */
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+ void setSafeFallDistance(float safeFallDistance);
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+ // Purpur end
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}
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