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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@5436d44 Deprecate several Keyed#getKey methods (#10357) PaperMC/Paper@a7f1dc6 Change online mode default for Velocity configuration (#10413) PaperMC/Paper@37db2d7 [ci skip] Update book page/char limit for book meta doc (#10415) PaperMC/Paper@526795b Update patches to handle vineflower decompiler (#10406) PaperMC/Paper@8fe90de [ci skip] Referenced InventoryDragEvent in documentation of InventoryClickEvent (#10395) PaperMC/Paper@46d462b Fix StackOverflowException thrown on shutdown (Fixes #10404) (#10408) PaperMC/Paper@f061e76 Fix hit criteria advancement triggered before changing state (#10409) PaperMC/Paper@3263470 Add color transition and clone functions to ParticleBuilder (#10342) PaperMC/Paper@4445d23 Deprecate ItemStack#setType & add ItemStack#withType (#10290)
52 lines
3.4 KiB
Diff
52 lines
3.4 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <blake.galbreath@gmail.com>
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Date: Fri, 2 Sep 2022 13:04:53 -0500
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Subject: [PATCH] Add skeleton bow accuracy option
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diff --git a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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index cb378b343f721c16868a6673aba59856574c7133..a00646bc8a9caefe56e48b7682e8fb0c464b81fa 100644
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--- a/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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+++ b/src/main/java/net/minecraft/world/entity/monster/AbstractSkeleton.java
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@@ -182,7 +182,7 @@ public abstract class AbstractSkeleton extends Monster implements RangedAttackMo
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double d2 = target.getZ() - this.getZ();
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double d3 = Math.sqrt(d0 * d0 + d2 * d2);
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- entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.level().getDifficulty().getId() * 4));
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+ entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, this.level().purpurConfig.skeletonBowAccuracyMap.getOrDefault(this.level().getDifficulty().getId(), (float) (14 - this.level().getDifficulty().getId() * 4))); // Purpur
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// CraftBukkit start
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org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getMainHandItem(), entityarrow.getPickupItem(), entityarrow, net.minecraft.world.InteractionHand.MAIN_HAND, 0.8F, true); // Paper
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if (event.isCancelled()) {
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index d790f742b47093f4e393cc7d60fc7c5c13c20fd1..5b12c08a1d8e6f62c5653c95071a1d36d735d039 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -2502,6 +2502,8 @@ public class PurpurWorldConfig {
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public boolean skeletonAlwaysDropExp = false;
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public double skeletonHeadVisibilityPercent = 0.5D;
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public int skeletonFeedWitherRoses = 0;
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+ public String skeletonBowAccuracy = "14 - difficulty * 4";
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+ public Map<Integer, Float> skeletonBowAccuracyMap = new HashMap<>();
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private void skeletonSettings() {
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skeletonRidable = getBoolean("mobs.skeleton.ridable", skeletonRidable);
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skeletonRidableInWater = getBoolean("mobs.skeleton.ridable-in-water", skeletonRidableInWater);
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@@ -2516,6 +2518,18 @@ public class PurpurWorldConfig {
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skeletonAlwaysDropExp = getBoolean("mobs.skeleton.always-drop-exp", skeletonAlwaysDropExp);
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skeletonHeadVisibilityPercent = getDouble("mobs.skeleton.head-visibility-percent", skeletonHeadVisibilityPercent);
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skeletonFeedWitherRoses = getInt("mobs.skeleton.feed-wither-roses", skeletonFeedWitherRoses);
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+ final String defaultSkeletonBowAccuracy = skeletonBowAccuracy;
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+ skeletonBowAccuracy = getString("mobs.skeleton.bow-accuracy", skeletonBowAccuracy);
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+ for (int i = 1; i < 4; i++) {
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+ final float divergence;
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+ try {
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+ divergence = ((Number) Entity.scriptEngine.eval("let difficulty = " + i + "; " + skeletonBowAccuracy)).floatValue();
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+ } catch (javax.script.ScriptException e) {
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+ e.printStackTrace();
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+ break;
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+ }
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+ skeletonBowAccuracyMap.put(i, divergence);
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+ }
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}
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public boolean skeletonHorseRidable = false;
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