Files
Purpur/patches/server/0042-Add-option-to-set-armorstand-step-height.patch
William Blake Galbreath 0fa478d031 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
4bcebab1 Add getOfflinePlayerIfCached(String)
67c30690 Fix ghost blocks in ticking view distance
8e6d90c2 [CI-SKIP] Add a GitHub Actions job (#4703)
0ac53efb Avoid crashing clients when fishing loot is empty, Fixes #4235 (#4681)
b64ee74a Fix armor stands still doing entity collision

Tuinity Changes:
576e2cc Rate limit incoming packets
2020-11-01 15:11:56 -06:00

35 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 6 Oct 2019 12:46:35 -0500
Subject: [PATCH] Add option to set armorstand step height
diff --git a/src/main/java/net/minecraft/server/EntityArmorStand.java b/src/main/java/net/minecraft/server/EntityArmorStand.java
index aff8394524..a637ff4e99 100644
--- a/src/main/java/net/minecraft/server/EntityArmorStand.java
+++ b/src/main/java/net/minecraft/server/EntityArmorStand.java
@@ -618,6 +618,7 @@ public class EntityArmorStand extends EntityLiving {
@Override
public void tick() {
+ setStepHeight(world.purpurConfig.armorstandStepHeight); // Purpur
// Paper start
if (!this.canTick) {
if (this.noTickPoseDirty) {
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 95e801ce26..f01c74a2ea 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -63,6 +63,11 @@ public class PurpurWorldConfig {
return PurpurConfig.config.getString("world-settings." + worldName + "." + path, PurpurConfig.config.getString("world-settings.default." + path));
}
+ public float armorstandStepHeight = 0.0F;
+ private void armorstandSettings() {
+ armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
+ }
+
public boolean idleTimeoutKick = true;
public boolean idleTimeoutTickNearbyEntities = true;
public boolean idleTimeoutCountAsSleeping = false;