Files
Purpur/patches/server/0037-Add-option-to-set-armorstand-step-height.patch
BillyGalbreath 1d3f710297 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
840e72091 [CI-SKIP] [Auto] Rebuild Patches
a33232d4a Add beacon activation and deactivation events (#5121)
bc7ea673a Add internal channel initialization listeners (#5557)
b28ad17ac Check for world change in MoveEvent API methods
3095c7592 [Auto] Updated Upstream (CraftBukkit)
f56989c97 Add RespawnFlags to PlayerRespawnEvent (#5533)
7579c2667 Add more API to PlayerMoveEvent (#5553)
2021-04-30 16:18:11 -05:00

35 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sun, 6 Oct 2019 12:46:35 -0500
Subject: [PATCH] Add option to set armorstand step height
diff --git a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
index c0e0750adef0ae6aff7635c84f6585f06c5fc38d..89d3734489b65245e815376edf4e2d9baea1563a 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/EntityArmorStand.java
@@ -660,6 +660,7 @@ public class EntityArmorStand extends EntityLiving {
@Override
public void tick() {
+ setStepHeight(world.purpurConfig.armorstandStepHeight); // Purpur
// Paper start
if (!this.canTick) {
if (this.noTickPoseDirty) {
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 78218f2d59203b8f2b286fd09b3f6bdebb47565c..90f367f2f04f9bf66b7f54ffe784db16c7ca868b 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -63,6 +63,11 @@ public class PurpurWorldConfig {
return PurpurConfig.config.getString("world-settings." + worldName + "." + path, PurpurConfig.config.getString("world-settings.default." + path));
}
+ public float armorstandStepHeight = 0.0F;
+ private void armorstandSettings() {
+ armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
+ }
+
public boolean idleTimeoutKick = true;
public boolean idleTimeoutTickNearbyEntities = true;
public boolean idleTimeoutCountAsSleeping = false;