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https://github.com/PurpurMC/Purpur.git
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39 lines
2.5 KiB
Diff
39 lines
2.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Encode42 <me@encode42.dev>
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Date: Tue, 23 Mar 2021 22:42:20 -0400
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Subject: [PATCH] Config to show Armor Stand arms on spawn
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index 7180d65afee6216a0bc6ff2dc7888f64b9b6c22d..c0383771b08e1d89dfa4996b979248da1de8aca1 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -116,6 +116,7 @@ public class ArmorStand extends LivingEntity {
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this.rightArmPose = ArmorStand.DEFAULT_RIGHT_ARM_POSE;
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this.leftLegPose = ArmorStand.DEFAULT_LEFT_LEG_POSE;
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this.rightLegPose = ArmorStand.DEFAULT_RIGHT_LEG_POSE;
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+ this.setShowArms(world != null && world.purpurConfig.armorstandPlaceWithArms); // Purpur
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}
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public ArmorStand(Level world, double x, double y, double z) {
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 4e6824fa7adf8dfbafeff2bd6f6426ddb03c5a15..678130678e1f0b018fc77c608ed092c94e2f52a0 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -103,6 +103,7 @@ public class PurpurWorldConfig {
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public boolean armorstandMovement = true;
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public boolean armorstandWaterMovement = true;
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public boolean armorstandWaterFence = true;
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+ public boolean armorstandPlaceWithArms = false;
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private void armorstandSettings() {
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armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
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armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
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@@ -110,6 +111,7 @@ public class PurpurWorldConfig {
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armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
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armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
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armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
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+ armorstandPlaceWithArms = getBoolean("gameplay-mechanics.armorstand.place-with-arms-visible", armorstandPlaceWithArms);
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}
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public boolean arrowMovementResetsDespawnCounter = true;
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