Files
Purpur/patches/server/0096-Arrows-should-not-reset-despawn-counter.patch
granny 7f6f667142 Updated Upstream (Pufferfish)
Upstream has released updates that appear to apply and compile correctly

Pufferfish Changes:
pufferfish-gg/Pufferfish@f05b0e9 Updated Upstream (Paper)
pufferfish-gg/Pufferfish@9a82b86 Updated Upstream (Paper)
pufferfish-gg/Pufferfish@c6ec7a0 Updated Upstream (Paper)
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pufferfish-gg/Pufferfish@9ddaa1a Updated Upstream (Paper)
pufferfish-gg/Pufferfish@3554f78 Updated Upstream (Paper)
pufferfish-gg/Pufferfish@a9e9d99 Updated Upstream (Paper)
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pufferfish-gg/Pufferfish@cfa3c61 Updated Upstream (Paper)
pufferfish-gg/Pufferfish@0a8641d 1.21.3 Update
pufferfish-gg/Pufferfish@784d72f Updated Upstream (Paper)
pufferfish-gg/Pufferfish@40e1ad0 Updated Upstream (Paper)
pufferfish-gg/Pufferfish@95ef348 Make iterator counting in IteratorSafeOrderedReferenceSet thread-safe for async mob spawning (#109)
pufferfish-gg/Pufferfish@34c0042 Updated Upstream (Paper)
2024-11-30 20:49:52 -08:00

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2.2 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
index 571f0699772eecbe02d71845da82a142321f2142..b7dccbf33feb978b3937522bb0d62d154699ae9f 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractArrow.java
@@ -371,7 +371,7 @@ public abstract class AbstractArrow extends Projectile {
Vec3 vec3d = this.getDeltaMovement();
this.setDeltaMovement(vec3d.multiply((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.life = 0;
+ if (this.level().purpurConfig.arrowMovementResetsDespawnCounter) this.life = 0; // Purpur - do not reset despawn counter
}
public boolean isInGround() {
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index fda9fcf681927334937d25706c9127fbbecd2ed5..2e807c72b8469210c4acdc591386368589913e61 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -102,6 +102,11 @@ public class PurpurWorldConfig {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
}
+ public boolean arrowMovementResetsDespawnCounter = true;
+ private void arrowSettings() {
+ arrowMovementResetsDespawnCounter = getBoolean("gameplay-mechanics.arrow.movement-resets-despawn-counter", arrowMovementResetsDespawnCounter);
+ }
+
public boolean useBetterMending = false;
public boolean boatEjectPlayersOnLand = false;
public boolean disableDropsOnCrammingDeath = false;