Files
Purpur/patches/api/0027-API-for-any-mob-to-burn-daylight.patch
granny 17c5a77773 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@934cd77 Lifecycle Event System (#9629)
PaperMC/Paper@534659e Fix NotNull locales (#10216)
PaperMC/Paper@9c04729 Add Arrow/Stinger Removal Time API (#10193)
PaperMC/Paper@69b52b4 Check for server JARs in plugin directory (#10228)
PaperMC/Paper@cbe62d9 Add Conduit API (#10195)
PaperMC/Paper@97c0120 Fix fox drops on death (#8862)
PaperMC/Paper@581fb30 itemstack expose tooltip lines (#10185)
2024-02-10 02:49:04 -08:00

49 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Ben Kerllenevich <ben@omega24.dev>
Date: Tue, 25 May 2021 16:30:30 -0400
Subject: [PATCH] API for any mob to burn daylight
Co-authored by: Encode42 <me@encode42.dev>
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 8cca7e7128e2438372b5c802f76bdd14d86d874c..d3a0df7b895898578a7473c4c4b4f71694fc2bb2 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -1137,5 +1137,12 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
* @return True if ridable in water
*/
boolean isRidableInWater();
+
+ /**
+ * Checks if the entity is in daylight
+ *
+ * @return True if in daylight
+ */
+ boolean isInDaylight();
// Purpur end
}
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 229edcfb9de39e2ef10597c1d65044f26eaeba48..744b869c028324d5de30d2d64ab080b050fa3c47 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -1332,5 +1332,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param slot Equipment slot to play break animation for
*/
void broadcastItemBreak(@NotNull org.bukkit.inventory.EquipmentSlot slot);
+
+ /**
+ * If this mob will burn in the sunlight
+ *
+ * @return True if mob will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this mob should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
// Purpur end
}