Files
Purpur/patches/server/0048-Disable-loot-drops-on-death-by-cramming.patch
2021-06-02 20:32:18 -05:00

38 lines
2.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Wed, 3 Jul 2019 23:58:31 -0500
Subject: [PATCH] Disable loot drops on death by cramming
diff --git a/src/main/java/net/minecraft/world/entity/EntityLiving.java b/src/main/java/net/minecraft/world/entity/EntityLiving.java
index f79a37156c2d868a2ae117a34abb9b873f068e39..c2f2b9006dfc8e6d090768c8550ddf42e0e82b80 100644
--- a/src/main/java/net/minecraft/world/entity/EntityLiving.java
+++ b/src/main/java/net/minecraft/world/entity/EntityLiving.java
@@ -1595,8 +1595,10 @@ public abstract class EntityLiving extends Entity {
this.dropInventory(); // CraftBukkit - from below
if (this.cW() && this.world.getGameRules().getBoolean(GameRules.DO_MOB_LOOT)) {
+ if (!(damagesource == DamageSource.CRAMMING && world.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
this.a(damagesource, flag);
this.dropDeathLoot(damagesource, i, flag);
+ } // Purpur
}
// CraftBukkit start - Call death event
org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops); // Paper
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index ee4b36f1aad78bcd7e9cc45acb4ca5b957d0d5c5..e2f49196642a325ac24f9245d5576547f20a044f 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -146,6 +146,11 @@ public class PurpurWorldConfig {
idleTimeoutUpdateTabList = getBoolean("gameplay-mechanics.player.idle-timeout.update-tab-list", idleTimeoutUpdateTabList);
}
+ public boolean disableDropsOnCrammingDeath = false;
+ private void miscGameplayMechanicsSettings() {
+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
+ }
+
public int playerSpawnInvulnerableTicks = 60;
public boolean playerInvulnerableWhileAcceptingResourcePack = false;
private void playerInvulnerabilities() {