Files
Purpur/patches/server/0126-Movement-options-for-armor-stands.patch
granny 236b06a2a3 Updated Upstream (Paper & Pufferfish)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@5e73c55 [ci skip] Add more identifying patch comments
PaperMC/Paper@3e20d3a [ci skip] Add more identifying patch comments
PaperMC/Paper@f61ebdc Fix issue with kick event causes being passed improperly
PaperMC/Paper@106c67a [ci skip] Add more identifying patch comments
PaperMC/Paper@cc693ce [ci skip] Add more identifying patch comments, merge related patches
PaperMC/Paper@eeb6afc [ci skip] Add more identifying patch comments, merge related patches
PaperMC/Paper@1c956ab [ci skip] Add more identifying patch comments, merge related patches
PaperMC/Paper@42e88a8 [ci skip] Add more identifying patch comments
PaperMC/Paper@8e41ef4 Add visual blockdata api for primed tnt (#10146)
PaperMC/Paper@68c3297 [ci skip] Add more identifying patch comments
PaperMC/Paper@4a98986 Add back Reduce allocation of Vec3D by entity tracker patch (#10179)
PaperMC/Paper@b48d737 Async world data IO saving (#10171)
PaperMC/Paper@8d94596 [ci skip] Add more identifying patch comments
PaperMC/Paper@f7dd304 [ci skip] Add more identifying patch comments
PaperMC/Paper@98e6d20 [ci skip] Add more identifying patch comments
PaperMC/Paper@e9e0bc1 [ci skip] Add more identifying patch comments
PaperMC/Paper@d9df6bc [ci skip] Add more patch identifying comments, cleanup
PaperMC/Paper@27cabc1 [ci skip] Add more patch identifying comments

Pufferfish Changes:
pufferfish-gg/Pufferfish@8e208d3 Fix Async World Saving attribution
2024-01-21 20:50:22 -08:00

89 lines
4.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Mariell Hoversholm <proximyst@proximyst.com>
Date: Sat, 9 Jan 2021 22:22:59 +0100
Subject: [PATCH] Movement options for armor stands
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index cc7cdb842df3a9d9cb9dc86b589c9893e06577ce..7e92c7a9c5792cb0d4c6c4370449aa0cf36d7dc5 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1875,7 +1875,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource, S
return this.isInWater() || flag;
}
- void updateInWaterStateAndDoWaterCurrentPushing() {
+ public void updateInWaterStateAndDoWaterCurrentPushing() { // Purpur - package-private -> public
Entity entity = this.getVehicle();
if (entity instanceof Boat) {
diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
index 728814649f8d6837586cd5400b271d25b8306e35..53f36e281e42a2bfc174f06f448f1eb85eb02aff 100644
--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
@@ -99,10 +99,12 @@ public class ArmorStand extends LivingEntity {
private boolean noTickPoseDirty = false;
private boolean noTickEquipmentDirty = false;
// Paper end - Allow ArmorStands not to tick
+ public boolean canMovementTick = true; // Purpur
public ArmorStand(EntityType<? extends ArmorStand> type, Level world) {
super(type, world);
if (world != null) this.canTick = world.paperConfig().entities.armorStands.tick; // Paper - Allow ArmorStands not to tick
+ if (world != null) this.canMovementTick = world.purpurConfig.armorstandMovement; // Purpur
this.handItems = NonNullList.withSize(2, ItemStack.EMPTY);
this.armorItems = NonNullList.withSize(4, ItemStack.EMPTY);
this.headPose = ArmorStand.DEFAULT_HEAD_POSE;
@@ -1005,4 +1007,18 @@ public class ArmorStand extends LivingEntity {
}
}
// Paper end
+
+ // Purpur start
+ @Override
+ public void updateInWaterStateAndDoWaterCurrentPushing() {
+ if (this.level().purpurConfig.armorstandWaterMovement &&
+ (this.level().purpurConfig.armorstandWaterFence || !(level().getBlockState(blockPosition().below()).getBlock() instanceof net.minecraft.world.level.block.FenceBlock)))
+ super.updateInWaterStateAndDoWaterCurrentPushing();
+ }
+
+ @Override
+ public void aiStep() {
+ if (this.canMovementTick && this.canMove) super.aiStep();
+ }
+ // Purpur end
}
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index f4106a69deb3ebc9562633642617da44f4055f73..54775a4c13dd8b03373bb1e47bb591ac0a2f82c7 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -99,10 +99,16 @@ public class PurpurWorldConfig {
public float armorstandStepHeight = 0.0F;
public boolean armorstandSetNameVisible = true;
public boolean armorstandFixNametags = false;
+ public boolean armorstandMovement = true;
+ public boolean armorstandWaterMovement = true;
+ public boolean armorstandWaterFence = true;
private void armorstandSettings() {
armorstandStepHeight = (float) getDouble("gameplay-mechanics.armorstand.step-height", armorstandStepHeight);
armorstandSetNameVisible = getBoolean("gameplay-mechanics.armorstand.set-name-visible-when-placing-with-custom-name", armorstandSetNameVisible);
armorstandFixNametags = getBoolean("gameplay-mechanics.armorstand.fix-nametags", armorstandFixNametags);
+ armorstandMovement = getBoolean("gameplay-mechanics.armorstand.can-movement-tick", armorstandMovement);
+ armorstandWaterMovement = getBoolean("gameplay-mechanics.armorstand.can-move-in-water", armorstandWaterMovement);
+ armorstandWaterFence = getBoolean("gameplay-mechanics.armorstand.can-move-in-water-over-fence", armorstandWaterFence);
}
public boolean arrowMovementResetsDespawnCounter = true;