Files
Purpur/patches/server/0046-Disable-loot-drops-on-death-by-cramming.patch
Encode42 26e5f080f2 Updated Upstream (Paper)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
PaperMC/Paper@b4192fd fix NPE from changes in e4358b82171
PaperMC/Paper@5b6445a Revert "fix NPE from changes in e4358b82171"
PaperMC/Paper@323c087 Revert "#686: Fix contains for default section generating real sections"
PaperMC/Paper@c837002 Fix client world difficulty sync issue (#7035)
PaperMC/Paper@a4782f7 [ci skip] fixup indent
PaperMC/Paper@83aee0f [ci skip] Clarify setSize consequences for Slimes (#7036)
PaperMC/Paper@7c8fdc1 Add dropped hunk from mid-tick tasks (#7034)
PaperMC/Paper@fd263ef Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
PaperMC/Paper@b8d486c Create workflow to add new PRs to the PR Queue project (#6918)
PaperMC/Paper@a50e273 Include axolotls in affected entities for water splash potions (#7024)
PaperMC/Paper@af95df8 Port Actually unload POI data from Tuinity 1.16 (#7044)
PaperMC/Paper@04897b1 [ci skip] Revert "Create workflow to add new PRs to the PR Queue project (#6918)" (#7046)
PaperMC/Paper@b4a77a8 Updated Upstream (Bukkit/CraftBukkit) (#7045)
PaperMC/Paper@0e25db2 Fix mis-placed processEnchantOrder from 1.18 update (#7052)
PaperMC/Paper@53d026e Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken
PaperMC/Paper@772e880 Fix light propagation in high y sections
PaperMC/Paper@33ea869 Bump Starlight light version
PaperMC/Paper@74fd151 Fix entity equipment on cancellation of EntityDeathEvent (#5740)
PaperMC/Paper@758e2a7 Fix bad ticking checks for blocks
PaperMC/Paper@0e91b6a Return 0 for light values if a dimenion does not have them
PaperMC/Paper@188a8df Fix ChunkSnapshot#isSectionEmpty(int)
PaperMC/Paper@bbc7451 Fix issue with snapshotted biomes in last commit
PaperMC/Paper@b475c6a Backport log4j fix
PaperMC/Paper@4e355c4 Updated Upstream (CraftBukkit)
PaperMC/Paper@dce79f3 Update Log4J (#7069)
2021-12-09 22:46:19 -05:00

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2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Wed, 3 Jul 2019 23:58:31 -0500
Subject: [PATCH] Disable loot drops on death by cramming
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index bdbe89f21408c46a3ab1f6d8a58d93c94e50975f..c577fd1f3e89ee5749c5dc952c0b9a722098bac4 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -1711,10 +1711,12 @@ public abstract class LivingEntity extends Entity {
this.dropEquipment(); // CraftBukkit - from below
if (this.shouldDropLoot() && this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBLOOT)) {
+ if (!(source == DamageSource.CRAMMING && level.purpurConfig.disableDropsOnCrammingDeath)) { // Purpur
this.dropFromLootTable(source, flag);
this.clearEquipmentSlots = false; // Paper
this.dropCustomDeathLoot(source, i, flag);
this.clearEquipmentSlots = true; // Paper
+ } // Purpur
}
// CraftBukkit start - Call death event // Paper start - call advancement triggers with correct entity equipment
org.bukkit.event.entity.EntityDeathEvent deathEvent = CraftEventFactory.callEntityDeathEvent(this, this.drops, () -> {
diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
index f7c261eb407aa1c5f7cf72d02605254910ca0272..6125cc91382db970ea1c708a76c7320835eb3a77 100644
--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
@@ -215,6 +215,11 @@ public class PurpurWorldConfig {
});
}
+ public boolean disableDropsOnCrammingDeath = false;
+ private void miscGameplayMechanicsSettings() {
+ disableDropsOnCrammingDeath = getBoolean("gameplay-mechanics.disable-drops-on-cramming-death", disableDropsOnCrammingDeath);
+ }
+
public boolean farmlandGetsMoistFromBelow = false;
private void farmlandSettings() {
farmlandGetsMoistFromBelow = getBoolean("blocks.farmland.gets-moist-from-below", farmlandGetsMoistFromBelow);