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Upstream has released updates that appear to apply and compile correctly Paper Changes: PaperMC/Paper@b4192fd fix NPE from changes in e4358b82171 PaperMC/Paper@5b6445a Revert "fix NPE from changes in e4358b82171" PaperMC/Paper@323c087 Revert "#686: Fix contains for default section generating real sections" PaperMC/Paper@c837002 Fix client world difficulty sync issue (#7035) PaperMC/Paper@a4782f7 [ci skip] fixup indent PaperMC/Paper@83aee0f [ci skip] Clarify setSize consequences for Slimes (#7036) PaperMC/Paper@7c8fdc1 Add dropped hunk from mid-tick tasks (#7034) PaperMC/Paper@fd263ef Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039) PaperMC/Paper@b8d486c Create workflow to add new PRs to the PR Queue project (#6918) PaperMC/Paper@a50e273 Include axolotls in affected entities for water splash potions (#7024) PaperMC/Paper@af95df8 Port Actually unload POI data from Tuinity 1.16 (#7044) PaperMC/Paper@04897b1 [ci skip] Revert "Create workflow to add new PRs to the PR Queue project (#6918)" (#7046) PaperMC/Paper@b4a77a8 Updated Upstream (Bukkit/CraftBukkit) (#7045) PaperMC/Paper@0e25db2 Fix mis-placed processEnchantOrder from 1.18 update (#7052) PaperMC/Paper@53d026e Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken PaperMC/Paper@772e880 Fix light propagation in high y sections PaperMC/Paper@33ea869 Bump Starlight light version PaperMC/Paper@74fd151 Fix entity equipment on cancellation of EntityDeathEvent (#5740) PaperMC/Paper@758e2a7 Fix bad ticking checks for blocks PaperMC/Paper@0e91b6a Return 0 for light values if a dimenion does not have them PaperMC/Paper@188a8df Fix ChunkSnapshot#isSectionEmpty(int) PaperMC/Paper@bbc7451 Fix issue with snapshotted biomes in last commit PaperMC/Paper@b475c6a Backport log4j fix PaperMC/Paper@4e355c4 Updated Upstream (CraftBukkit) PaperMC/Paper@dce79f3 Update Log4J (#7069)
49 lines
3.2 KiB
Diff
49 lines
3.2 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: 12emin34 <macanovic.emin@gmail.com>
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Date: Mon, 23 Aug 2021 17:59:29 +0200
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Subject: [PATCH] Option for if rain and thunder should stop on sleep
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 5418cb8489869f5c1881937c7b5a98532fd9991e..fcb4fd7420d7c001c989cd12b35d2857c1fe386b 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -1103,6 +1103,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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private void resetWeatherCycle() {
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// CraftBukkit start
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+ if (this.purpurConfig.rainStopsAfterSleep) // Purpur
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this.serverLevelData.setRaining(false, org.bukkit.event.weather.WeatherChangeEvent.Cause.SLEEP); // Paper - when passing the night
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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// Not that everyone ever manages to get the whole server to sleep at the same time....
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@@ -1110,6 +1111,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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this.serverLevelData.setRainTime(0);
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}
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// CraftBukkit end
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+ if (this.purpurConfig.thunderStopsAfterSleep) // Purpur
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this.serverLevelData.setThundering(false, org.bukkit.event.weather.ThunderChangeEvent.Cause.SLEEP); // Paper - when passing the night
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// CraftBukkit start
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// If we stop due to everyone sleeping we should reset the weather duration to some other random value.
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diff --git a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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index 93e14812e93a668326a67755cfe37c015972129c..2f4fb33eb1e34399fbb974cbc4c080f45943212e 100644
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--- a/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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+++ b/src/main/java/org/purpurmc/purpur/PurpurWorldConfig.java
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@@ -655,6 +655,8 @@ public class PurpurWorldConfig {
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public int raidCooldownSeconds = 0;
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public int animalBreedingCooldownSeconds = 0;
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public boolean mobsIgnoreRails = false;
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+ public boolean rainStopsAfterSleep = true;
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+ public boolean thunderStopsAfterSleep = true;
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private void miscGameplayMechanicsSettings() {
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useBetterMending = getBoolean("gameplay-mechanics.use-better-mending", useBetterMending);
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alwaysTameInCreative = getBoolean("gameplay-mechanics.always-tame-in-creative", alwaysTameInCreative);
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@@ -677,6 +679,8 @@ public class PurpurWorldConfig {
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raidCooldownSeconds = getInt("gameplay-mechanics.raid-cooldown-seconds", raidCooldownSeconds);
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animalBreedingCooldownSeconds = getInt("gameplay-mechanics.animal-breeding-cooldown-seconds", animalBreedingCooldownSeconds);
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mobsIgnoreRails = getBoolean("gameplay-mechanics.mobs-ignore-rails", mobsIgnoreRails);
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+ rainStopsAfterSleep = getBoolean("gameplay-mechanics.rain-stops-after-sleep", rainStopsAfterSleep);
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+ thunderStopsAfterSleep = getBoolean("gameplay-mechanics.thunder-stops-after-sleep", thunderStopsAfterSleep);
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}
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public boolean anvilAllowColors = false;
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