Files
Purpur/patches/server/0121-Arrows-should-not-reset-despawn-counter.patch
BillyGalbreath 297181ed5e Updated Upstream (Paper, Tuinity, & Airplane)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
d4532f7e7 bug #5373 - fix AsyncChatEvent not being posted when processing a legacy APCE continuation
522ae1c51 Replace all block states of a specified block (#5055)
1cda67118 [Auto] Updated Upstream (CraftBukkit)

Tuinity Changes:
44e8e5de5 Do not load extra radius of chunks when loading a single chunk
31f9cae05 Revert custom table implementation for blockstate states
9ac33d168 Be aware of entity teleports when chunk checking entities
18c7f3f59 Always set impluse for projectiles to true, even if hit failed

Airplane Changes:
0f8044393 Update Upstream (Tuinity)
2f6cbdc74 More debug for plugins not shutting down tasks
12e1b6169 Update Upstream (Tuinity)
fc778d30b Update README.md
b23bee302 Remove debug
8157e9838 Config style, flare style, disable tracker by def
98d0b589b Updates to README
2021-03-17 13:46:10 -05:00

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1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Wed, 4 Nov 2020 13:12:50 -0600
Subject: [PATCH] Arrows should not reset despawn counter
This prevents keeping arrows alive indefinitely (such as when the block
the arrow is stuck in gets removed, like a piston head going up/down)
diff --git a/src/main/java/net/minecraft/server/EntityArrow.java b/src/main/java/net/minecraft/server/EntityArrow.java
index ee24500e63830b34dd575feed4ef8ecb021d3501..1c2cf3ca08671872b5641ab0b3469f947c229e41 100644
--- a/src/main/java/net/minecraft/server/EntityArrow.java
+++ b/src/main/java/net/minecraft/server/EntityArrow.java
@@ -245,7 +245,7 @@ public abstract class EntityArrow extends IProjectile {
Vec3D vec3d = this.getMot();
this.setMot(vec3d.d((double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F), (double) (this.random.nextFloat() * 0.2F)));
- this.despawnCounter = 0;
+ // this.despawnCounter = 0; // Purpur - do not reset despawn counter
}
@Override