Files
Purpur/patches/server/0055-Fix-the-dead-lagging-the-server.patch
BillyGalbreath 3d455ff2d5 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appear to apply and compile correctly

Paper Changes:
e4633ca27 [Auto] Updated Upstream (Bukkit/CraftBukkit)
a23be44da [Auto] Updated Upstream (CraftBukkit)
e40ea889d [CI-SKIP] Deprecate the view distance APIs on Player (#4945)
d9fd54e16 Do not crash from invalid ingredient lists in VillagerAcquireTradeEvent
24388381a Fix lead duplication

Tuinity Changes:
09423b6 Update to Starlight 0.0.2-RC3
f06591a Update Upstream (Paper)
d2aa70f Revert special block lookup for chunksection
2020-12-28 01:24:52 -06:00

32 lines
1.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Fri, 6 Mar 2020 13:37:26 -0600
Subject: [PATCH] Fix the dead lagging the server
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 3d1c3232632e49ae2d7a22c9a48545540200efa0..cbdfc8d929f9419d49b0642e8cfc7219741e0e38 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -1532,6 +1532,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
this.pitch = MathHelper.a(f1, -90.0F, 90.0F) % 360.0F;
this.lastYaw = this.yaw;
this.lastPitch = this.pitch;
+ if (valid && !dead) world.getChunkAt((int) Math.floor(this.locX()) >> 4, (int) Math.floor(this.locZ()) >> 4); // CraftBukkit // Paper // Purpur
}
public void f(double d0, double d1, double d2) {
diff --git a/src/main/java/net/minecraft/server/EntityLiving.java b/src/main/java/net/minecraft/server/EntityLiving.java
index 737b812d3932de29233b26fe7a978b98b2c3cc8f..435726651ada6ccb4bbd31fe21a439d29f131098 100644
--- a/src/main/java/net/minecraft/server/EntityLiving.java
+++ b/src/main/java/net/minecraft/server/EntityLiving.java
@@ -2492,7 +2492,7 @@ public abstract class EntityLiving extends Entity {
}
}
- this.movementTick();
+ if (!dead) this.movementTick(); // Purpur
double d0 = this.locX() - this.lastX;
double d1 = this.locZ() - this.lastZ;
float f = (float) (d0 * d0 + d1 * d1);