Files
Purpur/patches/api/0020-LivingEntity-playPickupItemAnimation.patch
William Blake Galbreath 5c7cdad371 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
fcbeac8a [CI-SKIP] Readme update (#3702)
824f8086 Bandaid italic legacy serialization #3757 (#3760)

Tuinity Changes:
9f21359: Re-add optimise collision checking in player move packet handling
1152054: Revert player move packet optimisation
ef0a6c4: Optimise collision checking in player move packets
2020-07-02 20:38:04 -05:00

34 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <blake.galbreath@gmail.com>
Date: Sat, 19 Oct 2019 02:25:05 -0500
Subject: [PATCH] LivingEntity#playPickupItemAnimation
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 5b688cd0..a0db7694 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -768,5 +768,22 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* @param safeFallDistance Safe fall distance
*/
void setSafeFallDistance(float safeFallDistance);
+
+ /**
+ * Plays pickup item animation
+ *
+ * @param item Item to pickup
+ */
+ default void playPickupItemAnimation(@NotNull Item item) {
+ playPickupItemAnimation(item, item.getItemStack().getAmount());
+ }
+
+ /**
+ * Plays pickup item animation
+ *
+ * @param item Item to pickup
+ * @param quantity Quantity of item
+ */
+ void playPickupItemAnimation(@NotNull Item item, int quantity);
// Purpur end
}