Files
Purpur/patches/api/0025-Player-invulnerabilities.patch
William Blake Galbreath 5c7cdad371 Updated Upstream (Paper & Tuinity)
Upstream has released updates that appears to apply and compile correctly

Paper Changes:
fcbeac8a [CI-SKIP] Readme update (#3702)
824f8086 Bandaid italic legacy serialization #3757 (#3760)

Tuinity Changes:
9f21359: Re-add optimise collision checking in player move packet handling
1152054: Revert player move packet optimisation
ef0a6c4: Optimise collision checking in player move packets
2020-07-02 20:38:04 -05:00

38 lines
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: William Blake Galbreath <Blake.Galbreath@GMail.com>
Date: Sat, 2 May 2020 20:55:31 -0500
Subject: [PATCH] Player invulnerabilities
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index 2dca16ac..55edcd54 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -1890,5 +1890,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
* Reset the idle timer back to 0
*/
void resetIdleTimer();
+
+ /**
+ * Check if player is invulnerable from recently spawning or accepting a resource pack
+ *
+ * @return True if invulnerable
+ */
+ boolean isSpawnInvulnerable();
+
+ /**
+ * Get invulnerable ticks remaining
+ *
+ * @return Invulnerable ticks
+ */
+ int getSpawnInvulnerableTicks();
+
+ /**
+ * Set invulnerable ticks remaining
+ *
+ * @param invulnerableTicks Invulnerable ticks remaining
+ */
+ void setSpawnInvulnerableTicks(int invulnerableTicks);
// Purpur end
}