Files
Purpur/patches/server/0163-Config-to-ignore-nearby-mobs-when-sleeping.patch
2021-06-25 20:08:05 -05:00

40 lines
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Encode42 <me@encode42.dev>
Date: Mon, 8 Mar 2021 16:46:54 -0500
Subject: [PATCH] Config to ignore nearby mobs when sleeping
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 1747d80315d7b11b7ccb21dd41324434e655b628..d5ee740792699f2eab3965d4920de913bd76f18e 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -1299,7 +1299,7 @@ public class ServerPlayer extends Player {
return entitymonster.isPreventingPlayerRest((Player) this);
});
- if (!list.isEmpty()) {
+ if (!this.level.purpurConfig.playerSleepNearMonsters && !list.isEmpty()) { // Purpur
return Either.left(Player.BedSleepingProblem.NOT_SAFE);
}
}
diff --git a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
index 47c68f6655afb759b5028b20ce0c48e40e51a92a..95058c3c61275407b9393c3fa874e7993c100ded 100644
--- a/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
+++ b/src/main/java/net/pl3x/purpur/PurpurWorldConfig.java
@@ -299,6 +299,7 @@ public class PurpurWorldConfig {
public boolean totemOfUndyingWorksInInventory = false;
public boolean playerFixStuckPortal = false;
public boolean creativeOnePunch = false;
+ public boolean playerSleepNearMonsters = false;
private void playerSettings() {
idleTimeoutKick = getBoolean("gameplay-mechanics.player.idle-timeout.kick-if-idle", idleTimeoutKick);
idleTimeoutTickNearbyEntities = getBoolean("gameplay-mechanics.player.idle-timeout.tick-nearby-entities", idleTimeoutTickNearbyEntities);
@@ -312,6 +313,7 @@ public class PurpurWorldConfig {
totemOfUndyingWorksInInventory = getBoolean("gameplay-mechanics.player.totem-of-undying-works-in-inventory", totemOfUndyingWorksInInventory);
playerFixStuckPortal = getBoolean("gameplay-mechanics.player.fix-stuck-in-portal", playerFixStuckPortal);
creativeOnePunch = getBoolean("gameplay-mechanics.player.one-punch-in-creative", creativeOnePunch);
+ playerSleepNearMonsters = getBoolean("gameplay-mechanics.player.sleep-ignore-nearby-mobs", playerSleepNearMonsters);
}
public int snowballDamage = -1;